HOW TO PLAY   ⟩  DOWNTIME 

Downtime Endeavors

Learning Lore    Endeavors, A–Z

Along with learning new lore, you can undertake one endeavor during downtime. Endeavors require specific lore to undertake. 

Only heroes can initiate endeavors. But friendly NPCs with relevant lore can participate in a hero’s endeavor. Heroes can also participate in one another’s endeavors.  

Each endeavor says which lore is required to undertake it, and which lore is helpful. Lore that’s required must be known by at least one person working on the endeavor. A hero doesn’t need to know the required lore to initiate an endeavor, but they must work on the endeavor alongside someone who does, and they must know at least one helpful lore.

It’s fine if NPCs don’t directly work on any endeavors during downtime. And some NPCs won’t want to work on certain endeavors. For example, if a hero wants to work on Governance with an imperial panjandrum, they might be tempted to ask a local Kananite who knows Civilization to help. But if that Kananite is a rebel who hates the Empire, at minimum, they’ll need to be Persuaded to participate! 

Endeavors, Step by Step
  1. Choose an endeavor to work on.
  2. Gather NPCs to help you (possibly with some Persuading).
  3. Describe the endeavor to the Guide to gain an advantage die. 
  4. Roll Compel for yourself (with the advantage die) and for your helpers, and add the results together to yield ◈ work. 
  5. Put the work toward one or more of your endeavor’s projects, converting resources and credits to more work if applicable.

Endeavors, by Lore

* Requires associated aircraft or creature to be helpful.

Endeavors, by Projects, Resources, and Credits

* Input resources can only be used on the project with an asterisk.

Work and Projects

Everyone participating in an endeavor with relevant lore—either required or helpful—makes a work roll, which represents the amount of useful work (◈) each person contributes to the endeavor over time. A work roll always uses a character’s Compel die. 

For each endeavor, add all the participants’ work rolls together.

Each hero and NPC can only make one roll per downtime. 

Work can be converted to specific projects associated with the endeavor. For example, the Festival endeavor includes two projects, Good Cheer (8◈) and Festival Food (2◈). Most endeavors include several projects you can “spend” your work on. Each says how much work it requires. 

If you don’t spend all your work toward an endeavor, keep track of the excess. You can make use of the extra work during the next downtime, provided you continue the same endeavor in similar circumstances.  

𐤇 Resources and 𐤑Credits

Work toward one endeavor can’t directly be used in another endeavor. But many endeavors and their projects let you “spend” 𐤇 resources or 𐤑 imperial credit as inputs, converting them into work points. Some endeavors, like Commerce and Gathering, generate resources or credits as outputs, which can then be used in other endeavors. 

Putting resources or credit “to work” can make up the difference toward developing a useful feature. The table that follows shows the resource/credit inputs and outputs for each endeavor, per 1◈ work point. 

The Endeavor Advantage Die

You can’t invoke ideals while working on endeavors. Instead, describe the endeavor to the group. Aside from NPC helpers, what assets will you bring to bear? How does your hero approach and feel about their work? How do they interact with other workers? 

Fill in the details and color. Based on your description, the Guide will award you an advantage die on your Compel work roll. Like an ideal die, the Guide determines how big this advantage die is. Only heroes can benefit from an endeavor advantage die. 

Endeavor Gameplay

Endeavors offer heroes a chance to rebuild an island and reshape its society as they see fit. It might be tempting to resolve endeavors between sessions. But playing through endeavors can provide opportunities for roleplaying and strategizing. 

In this section, we’ll look at how a Guide runs endeavors with Chom, Wandu, and Matreyis.

Guide: What endeavors are you folks taking on?  Chom: A festival! Let us celebrate our victory over the forces of Chaos.Matreyis: Scholarship. I’d like to take a closer look at this mystery book I found—the Wisdom of Adod. Now that I can read it, can I learn its lore? Guide: Alas, no, because you already learned Insurgency as your one lore this downtime. But you can start cataloging its references. What about you, Wandu? Wandu: I’m going to wait and see how things shake out with these two before I decide. 

To help with the festival, Chom rallies the priest who taught him Lord Adod, along with another NPC the heroes rescued—the island’s Mazrian panjandrum, who offers to help with his knowledge of Politics.

Guide: Chom, what do you envision this festival looking like?   Chom: Of course, the main attraction will be the carcass of the dragon we killed, freshly roasted in a giant firepit. This will yield delicious meat for the festivalgoers, and plenty of smoke rising up for Lord Adod! Guide: Sounds like fun for the whole family. Make a work roll with your Compel die, and I’ll give you a d10 advantage die as advantage. Chom: That’s a 4 and 6. Guide: Keep the 6, and now make work rolls for the priest and panjandrum too. They both use d6. Chom: A 1 and a 2. Fah! Not very helpful.

On the heroes’ Island Sheet, Chom checks off himself and the two NPCs who helped him, and tallies 9 work toward the festival. Meanwhile, the Guide moves on to Matreyis, who explains she wants to work with a Mazrian factotum they rescued. The factotum is literate in Glyphs. 

Guide: Matreyis, remember how you learned to read this secret Oxhouse script from Wandu? And how she learned how to read from the rebel, who hates you because you’re from the empire? Matreyis: Sounds familiar. Guide: When word gets out that you’re studying this sprawling Oxhouse text, the rebel confronts you. He accuses you of being a creature of the empire out to steal the secrets of Tel-Kanan. Matreyis: So that’s the thanks we get for rescuing this guy from monsters. As a Mastermind, do I think he knows anything about this Wisdom of Adod text?  Guide: It’s pretty clear he has no idea what the actual text is about. 

Matreyis tries to Persuade the rebel that she’s an expatriate who is no fan of the empire, which is true. She says she wants to share the Wisdom for the benefit of everyone on the island, along with knowledge she’s taken from the empire. She appeals to their common Freedom ideal—and succeeds! 

Guide: The rebel is still wary, but intrigued. He offers to help you in your endeavor! Go ahead and make your work roll with a d10 endeavor advantage die, plus two d6’s for the factotum and the rebel.Matreyis: A 3 and a 5 for me. A 2 for the factotum, and a 6 for the rebel. Good thing he decided to help! So that’s 5 plus 2 plus 6 equals 13 work points altogether. 

Matreyis now checks off herself, the factotum, and the rebel from their Island Sheet, and tallies 13 work toward Scholarship. 

Guide: Wandu, what are you up to? Wandu: Well, I’m torn. I’d like to help Matreyis with her studies. But…Chom: ROASTED DRAGON! ROASTED DRAGON!Wandu: …but yeah, this festival sounds more fun. Not for the reason Chom’s excited about. I have a little song I’d like to perform with my lyre. It goes a little something like this… 

Wandu shares her song with the group, to varying degrees of amusement. 

Wandu: Actually, I know both Song and Dance, so does that mean I get to roll twice? Guide: No, but since you know two applicable lore, I’ll give you a bigger advantage die. And the song was … well, it clearly came from the heart. Let’s say a d12! Wandu: That’s a 7Chom: Excellent! Now we have 16 work points. 

At this point, all the heroes have made their work rolls, along with all the NPCs they could manage to wrangle. Now it’s time to “spend” their work on projects. 

Guide: Chom and Wandu, what Festival projects are you putting your work towards? Wandu: How’s about 8 for Good CheerChom: And the rest of it for four pieces of Good Food!Guide: With a song, a dance, a heartfelt celebration, and a whole lot of roasted dragon jerky, you’ll surely set off on your next adventure in high spirits. 

Matreyis’ endeavor is more complicated. It involves tallying lore references found within texts. (The benefits of these references are explained in the Scholarship endeavor entry.) 

Matreyis notes the lore references in the Wisdom of Adod: 2 for Wisdom, along with 1 each for Lord Adod, Path of Air, Scrolls of the Sorcerer, and Code of the Clay King—all in the Oxhouse script. 

Guide: Matreyis—how goes your studies?  Matreyis: Can I use the island’s library?Guide: Yes, but if you recall, the library got smashed up when you routed the monsters hiding inside it. You’ll need to spend 8 work to repair it. Matreyis: Fine, fine. Let’s repair it. Then I’ll spend 2 work on the project to install my Finding Faience. 

The faience is a magical Mazrian encyclopedia. When installed,  it yields 1 reference for every Mazrian lore, which Matreyis notes on the Island Sheet. She now has many references in Glyphs, along with a few from the Wisdom in Oxhouse. 

Guide: I believe you have 3 work points left. Matreyis. Fine, fine, fine. I’ll spend 2 points to translate the Finding Faience into Oxhouse, so this rebel can read it.Guide: He’s deeply appreciative. Consider yourself on friendly terms with him now. Matreyis: Yay. Wandu: Hey, I appreciate it too! I only know how to read Oxhouse. Matreyis: I have 1 work point left. Can I save it for the next downtime? Guide: Indeed. And now you have a library full of easy-to-read lore references, which will surely come in handy in future endeavors. Matreyis: I don’t suppose we can take another downtime now? Guide: Truly, everyone on the island would like nothing more than to relax, study, and feast indefinitely. But just as you settle in, you hear townspeople screaming from the settlement’s edge. They point frantically at a terrifying sight in the distance, rising from the clouds…. Chom: HO! The adventure continues!