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Scrolls of the Sorcerer

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  • Requires: ✦✧ Intellect    
  • Origins:  Mazrian  
  • Start with:   Kotharian Theorem, Mazrian language, Glyphs writing

“The Sorcerer” was a legendary Mazrian philosopher who either died or disappeared ages ago. Mazrians know this figure by the inscrutable name Kothar the Kotharian. Some believe the Sorcerer was a deity, and Kananites familiar with the Scrolls often identify the Kotharian as a child of the high god El-Elyon. The Sorcerer’s true identity is a mystery, but they appear to have been a contemporary of the Clay King Amurah, since the Scrolls includes scattered references to the "kingdom of clay." 

The Scrolls of the Sorcerer remains a secretive text, though its influence is felt throughout Mazrian society. The Scrolls form the theoretical basis of the magical technology that, in turn, forms the foundation of the Empire’s power. If you start the game with this lore, you have a physical copy of this text in the form of a papyrus scroll.

If you’re a Sorcerer: this lore reflects a deeper theoretical understanding of the principles of Dark and Light Magic. Add your Intellect to your roll when you Focus. 

You start with the following ability:

Kotharian Theorem

Intellect  You’ve learned how to attune magical crystals to the Skysea’s ambient magical forces by carefully placing their facets at specific angles and orientations. As a rest activity, roll Maneuver to recharge one magical device. 5+: You successfully recharge the device. 3–4: You can recharge the device, but only if you end your rest with -1 spirit. 1–2:  You fail to recharge the device and, frustrated, end your rest with -1 spirit.  If your max Spirit is zero, you can't perform this activity.If you succeed, you can use this ability again during the same rest, potentially recharging multiple devices. However, if you struggle or fail, you can’t try to recharge another device during the same rest. You can recharge any number of spent magical devices in your possession during Downtime (no project required). 

Ask the Guide:

Abilities to Learn 

.5xp new ability  |  10xp with attribute increase

Mathematical Precision

✦✦ Intellect  You’ve gained an intuitive understanding of distance and angles, enabling you to move and position yourself with the precision of the coordinate plane. This ability grants two benefits: 
  • When you use the Kotharian Theorem ability, add your Agility to your roll. 
  • Reduce your ranged attack penalty by 1. 

Magitech Savant

✦✦✦ Intellect  Requires Mathematical Precision. When you roll a Mazrian device's charge die, you can take -1 awareness and roll your Maneuver die as well. You can substitute the Maneuver die result for your charge die result—even if the charge die comes up a 1. You can also take -1 awareness to intentionally discharge a device.

What the Scrolls Say

Those who invest their livelihood to the study of the Scrolls become Sorcerers, wielding physical forces as a warrior wields a spear. But even a less advanced understanding of the Scrolls offers much useful knowledge. 

The Scrolls divides high magic into two disciplines: Dark Magic (gravity), and Light Magic (electromagnetism). A third category, Gray Magic, is an outgrowth of Light Magic and deals with magnetism specifically. These disciplines of high magic are explained in detail in the Sorcerer calling.

There is a third discipline of magic—known as Small Magic—that is only hinted at in the Scrolls. Acquiring lore about this secretive tradition can unlock the most powerful Sorcery spells. 

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