Downtime

Experience    Learning Lore

Eventually, battles end. Heroes are left to breathe sighs of relief, lick their wounds, and perhaps even learn from one another. This section covers the rules for between adventures. 

Your Island Sheet

Downtime can get complicated—which is where the Island Sheet comes in. This document is a counterpart to your Hero Sheet, but it’s intended to be shared between all the heroes’ players. 

Use it to track the helpful NPCs you’ve met, the endeavors you’re engaged in, and the books you’ve gathered. During downtime, you can check off each character (hero and NPC) who undertakes their endeavor for that period. Lore is central to downtime, so the sheet is structured to provide several different views of what lore is known by whom.

Copy the Island Sheet, share it with your group, and keep track of your NPC allies and endeavors!

Downtime

Downtime is an extended period of safety and comfort—at least several weeks. During downtime, you convalesce and recover all your stats to their maxima. Downtime thus requires finding a place where you can get bed rest and plenty of fluids, without the presence of people or monsters who are trying to capture or kill you.   

Which is to say, you can’t spend downtime in a dark cave, aboard a cramped balloon, or among the ruins of a monster-infested island. You need peace, supplies, and some semblance of community or civilization—a small town, a cozy shelter with food and freshwater, or even a well-appointed skyreme will do.

Downtime Benefits

During downtime, every hero can:

Heroes can learn lore from each other, and they can provide aid to one another’s downtime endeavors. Crucially, NPCs can also teach lore and assist with downtime endeavors. If you spend downtime in a settlement full of friendly NPCs with useful lore, who knows what you’ll accomplish!

Rest Activities and Downtime

When you start a new adventure at the end of downtime, you’re more refreshed than usual. You automatically succeed on one rest activity of your choice—with one exception: Transfer Soul, from the Code of the Clay King lore, a risky activity no matter when you do it.

One Downtime at a TimeAs with rests, downtimes are not meant to be strung together consecutively between adventures. The Skysea is a troubled place, and heroes should count themselves lucky to find even a few days of peace! That said—downtime itself is meant to be generous to heroes and their allies. Assume that heroes are maximally efficient with their downtime plans. It’s fine if heroes learn lore or acquire resources “out of order” from when they’re put to work in endeavors.   

Experience    Learning Lore