HEROES 

Origins

Heroes    Tel-Kanan

Your origin is where you’re from—the culture in which you were born and raised, or otherwise came into being. The people of the Skysea all descended from human beings on Earth. But only Kananites resemble familiar humans. Over eons in the swirling miasma of the Skysea, the other origins have evolved fantastical traits.

Make Your Hero:

  1. Choose an Origin     2. Callings    3. Lore    4. Items    5. Ideals    6. Stats

The Realm of  Tel-Kanan

Kananites are folks from the main setting of this game: small towns and cities built on floating islands, which drift along a great cyclone's windcurrents. Kananites look like familiar humans. Tel-Kanan's Blessing: You gain +1 to a defense of your choice. 

The Empire of  Mazr

Mazrians have the heads of animals. Hailing from a technologically-advanced magical empire, they're the de facto rulers of Tel-Kanan.  
  • You speak Mazrian. 
  • Start with 2𐤑 imperial credits. 
  • Choose 1 ability below (and a head to go with it):
Keen Sense: Foes have trouble hiding from you. (cat, jackal, oryx)Farsight: Your ranged attack penalty is reduced. (hawk, owl)Jaws: You can bite and hold foes. (hippo, capybara, snake)

The Lost Kingdom of Shinar

Shinarians are living clay statues, long dormant but now awakened. They hail from a lost kingdom which sunk into the Sea of Death long ago. 
  • You speak Shinarian.
  • You have 2 Armor.
  • Your Strength can start as high as 4. 
  • Your Agility is locked at 0. You’re slow and cumbersome. 
Vessel: Your Stamina and Spirit pools are connected.

The Zordin, out of Chaos

The Zordin are mysterious nomads from the Chaos realm. They're dreamtouched by that realm's energies and have bizarre physical features.
  • You speak Zordin. 
  • Choose 2 abilities from the list below:
Camouflage: Your color-shifting skin lets you more easily Hide.Gills: You can breathe underwater.Sideways Sight: Your W-shaped pupils reveal light magic effects. Suction Skin: You can more easily Climb and Grapple foes. 
Players Before CharactersSome of the roleplaying options in this section deal with prejudice between origins. For example, a Mazrian character might view Zordin as uncivilized barbarians; a Kananite character might view Shinarians as inherently corrupted by evil magic. Always seek consent from other players before assigning prejudiced traits to your hero. Overcoming prejudice and hostility between cultures is a major theme of this game. Playing characters who start out prejudiced but eventually reject their biases can lead to memorable, positive games. Or it can totally ruin the game for other players in the group. People who’ve experienced the sharp end of prejudice might not want to be reminded of that experience during a casual pastime. They might not want their hero to consort with a prejudiced character who they can’t stand. Or they might have their own reason for not liking it—which they don’t have to share.

Heroes    Tel-Kanan