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Medicine

Deep Time    Monsters

  • Requires: ✦✧ Intellect    
  • Origins:  Mazrian
  • Start with:   Treat Wounds, Glyphs writing, 1 healing salve

Every local “healer”  has their own method of treating wounds and disease—most of which do more harm than good—but only the true art of Medicine is backed up by modern magical science. Medicine is a skillset prized and closely guarded by the Mazrian Empire. 

You start with the following ability:

Treat Wounds

✦✧ Intellect  Take -2 awareness and roll Maneuver to tend to a wounded character, or yourself, if you’re conscious. If you’re in combat, make this roll with a -2 penalty. This ability doesn’t work on Shinarians or other inorganic characters.5+: The character recovers +1 Life.1–4: The character recovers +1 Life but suffers an injury penalty corresponding to your result. 0 or lower:  No effect.

Ask the Guide:

Deep Time    Monsters