Ancient Cylinder
← Wrestling ✧ Ancient Rod →
You’ve found, and become strangely connected to, an artifact from the Shattered Planet. This 6-foot-long ancient cylinder, as wide around as a strong arm, is made of an unfathomably lightweight, squishy material. It’s solid except for a thin hole running down its center, which sometimes glows with the pale violet light of Rephaim. When cut or otherwise damaged, light seeps out from the hollow shaft, and the material quickly repairs itself.
A foe struck by the ancient cylinder is seized by a physically harmless but intensely vivid and distracting vision of deformed children in a rectangular pond or harbor, laughing maniacally and attacking one another with similar weapons. This flashing vision inflicts -1 guard on a block and an additional -1 awareness on a hit.
You start with the following ability:
༄ Surge | WATER 1+
You send a surge of water at a foe in your span. Make an ancient cylinder attack, which can't be countered. On a hit or block, make a free Shove brace with maneuver advantage.You can broaden the water surge, targeting a number of foes up to your Intellect. Each additional foe takes 1 more water. (Roll once for your attack and shove.)༄ Circle | WATER 2
A thick tendril of water flows around you in a protective circle. Roll Maneuver. You gain guard equal to the roll, with overflow up to your Intellect. Until your next turn, if you block or dodge any melee attack, you can make a free Shove brace against the attacker with maneuver advantage.༄ Ride Wave | WATER 1
You form the water into a wavecrest that carries you quickly across terrain. You move to an adjacent span or into a terrain feature. You can then move this way a second time, or you can take a free action, other than Ride Wave or Run.← Wrestling ✧ Ancient Rod →