Search this site
Embedded Files
When Sky and Sea Were Not Named
  • Welcome
  • How to Play
    • Taking Actions
    • Movement
    • Attacks
    • Braces
    • Compels
    • Maneuvers
    • Tracking Your Stats
    • Experience
    • Downtime
      • Learning Lore
      • Downtime Endeavors
      • Endeavors, A–Z
  • Heroes
    • Origins
      • Tel-Kanan
      • Mazr
      • Shinar
      • Zordin
    • Callings
      • Champion
      • Wanderer
      • Mastermind
      • Messenger
        • Way of Flame
        • Way of Storm
        • Way of Names
      • Sorcerer
        • Dark Magic
        • Light Magic
      • Arbiter
        • Code of Fellowship
        • Code of Freedom
        • Code of Glory
        • Code of Honor
        • Code of Justice
        • Code of Order
        • Code of Power
        • Code of Truth
    • Lore
      • Agility Lore
        • Dance
        • Forestcliffs
        • Riding
        • Skyremes
        • The Cloak
        • The Dagger
        • The Hand
        • The Sling
      • Strength Lore
        • The Atlatl
        • The Bow
        • The Mace
        • The Panoply
        • The Shield
        • The Spear
        • The Stone
        • The Sword
        • Wrestling
      • Will Lore
        • Ancient Cylinder
        • Ancient Rod
        • Death
        • Dream
        • Insurgency
        • Lord Adod
        • Path of Air
        • Politics
        • Solar Circle
        • Song
      • Intellect Lore
        • Ancient Mirror
        • Balloons
        • Civilization
        • Code of the Clay King
        • Crafting
        • Deep Time
        • Medicine
        • Monsters
        • Navigation
        • Scrolls of the Sorcerer
        • Tactics
        • Trade
        • Wisdom of Adod
    • Items
      • Arms
      • Armor
      • Mundane Items
      • Magical Items and Artifacts
      • Mazrian Devices
    • Ideals
    • Stats
  • Adventures
    • Foes & Folks
      • Monsters and Monsterfolk
      • Wraiths
      • Kananite NPCs
      • Mazrian NPCs
      • Shinarian NPCs
      • Zordin NPCs
    • Sample Adventures
      • The Ruins of Jeribo
        • Landing on Jeribo
        • 1. Skyharbor
        • 2. Market
        • 3. Town Square
        • 4. Citadel Tower
        • 5. Library
        • 6. Temple of Adod
        • Wrap-Up
      • The Lost City of Elusha
        • Landing on Elusha
        • 1. Tall Building
        • 2. Ruined Plaza
        • 3. Hilltop Ruins
        • 4. Dry Canal
        • 5. Three Gates
        • 6. Ziggurat Entrance
        • The Company Arrives
        • Wrap-Up
  • Download on itch.io →
When Sky and Sea Were Not Named

ADVENTURES  ⟩  THE RUINS OF JERIBO  

5. Library

← 4. Citadel Tower  ✧  6. Temple of Adod →
The library is a stout, square brick building that surrounds a small courtyard. Tablets take up the left side, and scrolls take up the right. The wooden door leading into the library is busted off its hinges—but, strangely, replaced in its frame.

Two scribes once worked here, translating Mazrian bureaucratic scrolls into Kananite tablets and vica-versa, but they’ve fled.  

The interior of the library is dimly lit by blue-green Mazrian magic lamps. The left (tablet) side is empty. On the right (scroll) side, heroes can the shadows cast by a large figure moving in front of the lampglows.

Scholarly Brute

Lumbering through the stacks of scrolls is a kulu brute. It’s unarmed, with Guard 5 and none of its tree club attacks available. It stands with its mouth wide open, holding a delicate scroll with both of its giant webbed hands, as if it’s about to eat it. But it just holds the scroll there. The scroll is illuminated by blue-green light shining out from a portable lamp resting in its mouth. 

Also inside the brute’s mouth is an isopu, who is eagerly reading the scroll and puzzling over its contents. The isopu has control of the kulu brute and is oblivious to interlopers. The creature will defend itself if attacked and surrender if defeat looks inevitable; otherwise, it will express only annoyance if the heroes interrupt its reading. Note its Truthless trait.

"Glyphs" Scroll

The isopu's scroll is a copy of the Wisdom of Adod, written in Oxhouse. Characters who are literate in the Oxhouse writing system recognize it as such—and can learn the Wisdom of Adod lore by reading this text during Downtime. 

Characters who don’t know Oxhouse only recognize that it’s written in Glyphs. If a character can read Glyphs but not Oxhouse, the text appears to be repetitive nonsense about how wise Lord Adod is.

← 4. Citadel Tower  ✧  6. Temple of Adod →
Website and game © 2025
Google Sites
Report abuse
Google Sites
Report abuse