Mazrian devices are magical-technological wonders manufactured in the Mazrian Empire. They’re far too intricate to craft and must be purchased with credit. Gadgets are minor devices, while implements are more powerful.
Each time you use a Mazrian device, roll its Charge die as an action.
On a 1, the device yields a more powerful effect—but its crystal array runs out of energy! The device becomes inert and can't be used again until recharged.
If you have advantage on an action that calls for a charge die roll—like maneuver advantage when shooting a Kotharian staff from on high—rolling a 1 on the charge die still counts as a 1, regardless of what your advantage die result is.
All Mazrian devices are powered by resonant crystal arrays with a limited energy supply. There are two types of crystal arrays: Dark (D), or Light (L).
You can recharge a spent device by replacing its spent crystal array, which takes a minute or so. The Scrolls of the Sorcerer lore has an ability that enables you to recharge a crystal array without replacing it with a new one.