Way of Storm
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Some Messengers can channel the power of the clouds. You must learn ✪ Call Storm before learning the other abilities in this section.
༄ Thunderstrike | WIND 2
As you cast this spell, make a melee attack with a club, mace, staff, or your fist. You imbue the attack with a thunderous force. The attack can’t be countered. Hit, block, or miss, make a free Brace roll with wind advantage.This brace affects the foe you attack and any characters adjacent to them (including your allies, but not including you).✦ 5+ The foe(s) suffer -2 guard and -1 awareness.⬖ 3–4 The foe(s) can take -1 stamina to withstand the thunder.ⓧ 1–2 No effect (but see below).Break. Regardless of the above outcome, the thunderstrike breaks the foe(s) defending armament if the result exceeds the armament’s durability rating. (If you use a mace to Thunderstrike and the foe blocks it, make two break rolls.)If the foe’s Awareness is 0, they suffer an additional -1 Guard. If the foe is Shinarian or made out of clay or stone, a success also inflicts -1 Life.You must know ✪ Call Storm before learning the abilities in this section.
༄ Bolt of Righteousness | WIND 2
Requires stormcloud and one free hand. As an action, raise your hand to the heavens to call forth a bolt of lightning into your fingers and fling it at a foe you can see. Roll 2d4 as an attack. This is a special ranged attack: you can’t gain advantage on the roll, but it doesn’t have a ranged penalty. The lightning is drawn to metal:༄ Armor of Retribution | WIND 1
When you block or are hit by a melee attack, you cause lightning to arc from the clash and into your foe as a counterattack. Roll d8 with wind advantage for the lightning attack, which inflicts lethal damage and -2 Guard. This attack can't be countered.Add +1 to the attack roll if the foe’s attacking weapon is mostly metal, and add the foe’s Armor rating if any component of the armor is metal.༄ Pillar of Cloud | WIND 24
Requires stormcloud. You call forth a devastating whirlwind that descends from the stormcloud and engulfs a span you can see. Calling the whirlwind takes multiple turns. As it descends, and on each of your turns that you maintain it thereafter, the pillar of cloud makes the following actions and effects:༄ Ride Storm | WIND 24
Requires stormcloud. As an action, you call forth to the stormcloud above you. A howling but gentle wind surrounds you and up to six of your allies—and carries you atop the cloud! The storm can travel across the Skysea much like a skyreme. You and your allies are hidden while riding the storm this way. The storm is cold and wet, but the wind cushions you, offering you and your allies just enough comfort to rest.After casting this spell, the storm can travel roughly one circuit around the cyclone of Tel-Kanan before dissipating, or an equivalent distance along one of the great rivers that bind the cyclone. It can’t carry you below the Sea of Cloud.← Way of Flame ✧ Way of Names →