Requires: ✦ Strength
Start with: 6 Life, +1 Stamina, ✪ Mighty Blow
Charging into battle in gleaming bronze armor, invincible behind a heavy shield and long spear, weaving deftly between foes with sickleswords flashing, or smashing their way through enemy forces with a huge mace—however armed and armored, Champions are bold heroes and masters of melee combat.
You start with the following ability:
Who among these people has seen battle?
Where's a good place to fight?
How long will it take to smash our way through?
Who seems mightier?
Rally!
Fellowship, OrderAffects all allies who can hear you. You bolster all your allies in your span. Your compel roll serves as their advantage. You can then Stand Fast as a free action, if you desire.Live to Fight Another Day!
IDEALS Freedom, TruthAffects all allies who can hear you. Every great warrior has lost battles. You inspire your allies to accept temporary defeat and regroup. You and your allies can immediately take a free Run action to move away from foes toward safety. Your compel roll provides advantage to all Run rolls.Face me!
IDEALS Glory, HonorAffects one foe who can hear you. You challenge a foe to a duel, or otherwise compel a foe to direct their murderous attention to you and you alone. If the foe has either the Honor or Glory ideals, you automatically succeed.✦ Success: The foe can only take aggressive actions against you until one of you retreats, submits, or is defeated, or until one of your allies attacks the foe. Take a free aggressive action against the foe. ⬖ Struggle: The foe can take -1 spirit to rebuff your challenge, causing you to fail.ⓧ Failure: No effect. Take a free aggressive action against the foe.Fear me!
IDEALS Justice, PowerAffects all foes in your span who can hear you. You seek to strike fear into the hearts of your enemies—or at least distract them. ✦ Success: You inflict -1 guard on the foe(s). Take a free aggressive action against one of the foes you bellowed at.⬖ Struggle: Take a free aggressive action against one of the foes.ⓧ Failure: No effect. Take a free aggressive action against one of the foes with a -2 penalty.If you know ✪ Charge and run toward a foe as your free aggressive action, you have compel advantage on your Run roll.