ADVENTURES    THE LOST CITY OF ELUSHA  

3. Hilltop Ruins

2. Ruined Plaza    4. Dry Canal
The buildings on this hilltop look more important than the others—their remaining facades are edged in lapis. Collapsed pillars are everywhere. Only two buildings, or parts of them, remain standing. 

The two intact buildings in the plaza are marked with Form symbols:

Characters who read Forms can identify the actual names of the buildings below. 

Code Licensing (Tablet)

A vaulted space holds many elegant stone desks and chairs. Broken tablets litter the furniture and floors. Many tablets are unmarked, and among the detritus are numerous wedge-shaped styluses. Four Elushans sit at the desks, as if waiting for something.

Heroes can find an ornate abacus among the debris, worth 𐤑1 to an antiquities dealer.

If heroes speak around the Elushans, they mostly wait in silence and occasionally speak about currency and interest.

Flesh Museum (Kneeling Figure)

The walls of this pillared building have mostly collapsed, exposing a winding interior space to dusty sunlight. Scattered within are five Elushans standing in front of raised platforms. On the platforms are human skeletons, in various states of articulation, dressed in scant bleached rags that have nearly decayed into dust. One platform shows a pair of these skeletons embracing. Upon closer inspection, a couple skeletons have unusual shaped skulls, and one has horns.

The skeletons are the remains of the ancestors of the Kananites— Shinarian “fleshcaste” servants. The ones with unusually-shaped skulls are Mazrians. 

If heroes speak around the Elushan dreamers, they awaken and speak softly to one another. They remark about how sad it would be to have bodies of flesh.

This museum was built as the kingdom of Shinar was transitioning toward an enforcement of Amurah's Code of Law—meaning that the fleshcaste people in the kingdom were forcibly turned into Vessels.

The Mazrian skeletons are collectively worth 𐤑3 to the empire—characters from that origin, or with the Civilization, Trade, or Medicine lore, know how much Mazrians prize their funerary rites.