HEROES 

Lore

Code of Truth    Dance

Your lore is the set of cultural skills and knowledge accumulated over your character’s lifetime. Lore expands your abilities beyond your calling, and also grants you starting items and resources. Some lore types are broadly known throughout the Skysea's origins, while others are more obscure. Each lore requires 1 () or 2 (✦✦) points in a given attribute.

Make Your Hero:

1. Origins  ༄  2. Callings     3. Choose Lore    4. Items    5. Ideals    6. Stats

Ancient Cylinder    Ancient Mirror    Ancient Rod    Balloons    Civilization    Code of the Clay King    Crafting    Dance    Death    Deep Time    Dream    Forestcliffs     Insurgency    Lord Adod    Medicine     Monsters    Navigation    Path of Air    Politics    Riding    Scrolls of the Sorcerer    Skyremes    Solar Circle    Song    Tactics    The Atlatl    The Bow    The Cloak    The Hand    The Mace    The Panoply    The Shield    The Sling    The Spear    The Stone    The Sword    Trade    Wisdom of Adod    Wrestling

How to Choose Lore

Choosing lore is the most complex step in creating your hero. There's a lot of lore to choose from—and your options are constrained by both your calling and your origin. The rest of this page guides you through your options.

Letters indicate which origins are associated with a lore type: K (Kananite), M (Mazrian), S (Shinarian), and Z (Zordin). Usually, your lore options are limited to your origin. But Wanderers and Masterminds can start with lore from other origins. 

Lore by Calling

Your calling broadly determines your lore options: how many types you start with, and the attribute and origin requirements of your choices.

Champion (Choose 3)
  • 1 Strength lore from your origin
  • 2 other lore from your origin
Wanderer (Choose 3)
  • 1 Agility lore from your origin
  • 2 other lore from any origin
Mastermind (Choose 4)
  • 1 Intellect lore from your origin
  • 2 other lore from your origin
  • 1 Intellect lore from any origin
Messenger (Choose 3)
  • 1 of the following from your origin:
    • any Will lore 
    • Dance (K, M, Z)
    • Wisdom of Adod (K)
  • 2 other lore from your origin
Sorcerer (Choose 3)
  • 1 initiate lore* from your origin:
    • Mazrian: The Hand, Solar Circle, or Scrolls of the Sorcerer
    • Kananite: Wisdom of Adod
    • Shinarian: Deep Time
    • Zordin: Ancient Mirror
  • 2 other lore from your origin
Arbiter (Choose 3)
  • 1 of the following from your origin:
    • any Will lore
    • Wisdom of Adod (K)
    • Code of the Clay King (S)
  • 2 other lore from your origin

Lore by Origin

Your origin determines the specific collection of lore you're aware of when you start the game. 

*If you're a Mazrian Sorcerer, you have more options for initiate lore than other origins—but choose carefully. The Hand revolves around an implement that enhances dark magic but dampens light magic. Solar Circle is less prescriptive, but aligns much better with light magic. Scrolls of the Sorcerer works well with either discipline. 

Lore Summaries

This section lists all the lore options, organized by their attribute requirements, along with their starting abilities, items and companions, imperial credits, languages, and literacies. 

Learning New Lore

The lore you start the game with is not the only lore your hero can learn. During downtime, you can learn lore from your allies, characters you've helped, or even foes you've spared (if they're willing to teach you). 

See Rest, XP, and Downtime for rules on learning new lore. 

Code of Truth    Dance