Way of Names
← Way of Storm ✧ Sorcerer →
Some Messengers can hear names whispered on the Skysea’s winds—remnants of the identities and memories of that now form the undifferentiated Rephaim.
༄ Summon Wraith | WIND 4+
You conjure a swirling, quasi-sentient being of wind: a rephaite, more commonly known as a wraith. You must expend at least 4 wind to summon this being. The wraith follows your commands. It can act as soon as it’s summoned. However, it suffers -1 life at the end of each of its turns. It dissipates when its Life is reduced to 0. Either you or the Guide can control the wraith.If you speak Chthonic, you can converse with the wraith. The being has a dim knowledge of its surroundings and can recollect nothing about the past lives of its soulstuff. If you don’t speak Chthonic, the wraith only obeys your commands and can’t give you information.More powerful wraiths. You can invest more wind to summon a wraith with higher Life, Will, or both. The wraith must have at least 4 Life and at least Will 1, and its Will can’t exceed your Will.༄ Wind cost = Wraith’s Life × Wraith’s WillFor example, a wraith with 7 Life and Will 2 costs 14 wind. A wraith with 4 Life and Will 4 costs 16 wind. A wraith with higher Will also has more Stamina, Spirit, and a larger Brace die.← Way of Storm ✧ Sorcerer →