❍ Appear • 1+ name-focusRequires 2 hands. You weave an illusory object of bent light into being. As part of casting this spell, Deceive with Compel advantage to determine how convincing the object is to onlookers. The object. You must have seen the object before. The focus cost is twice the object’s Weight in imperial talents (1 talent roughly equals 50 pounds or 25 kilograms)—so a very small object costs 1 focus, while a hot-air balloon costs 20 focus. The Guide tells you an object’s Weight. The illusion. The object can appear anywhere you can see, and you can make it move in simple rotations or translations. You must expend 1 focus at the start of each subsequent turn (no action required) to maintain the illusion. But the illusion dispels instantly if you take any other action besides Gather Light or Deceive, or if someone touches it.Living illusion. If you take -1 spirit along with the spell’s focus cost, you can create an illusory person or creature you’ve seen before. Making a typical person appear, for example, would cost 6 focus (2 × 3 Weight), and -1 spirit. The illusion can’t talk, but can move and gesture in a lifelike way.
𐎺 Command • 4 name-focusCompel the character you can see and speak a single sentence in the form of “You shall . . .” or “You shall not . . .” You can’t command the character to inflict self-harm. If you beat the character’s spirit, they follow your command on their next turn.The Guide can inflict a -2 penalty if your command flagrantly conflicts with their ideals—for example, commanding someone with Fellowship to harm their friend.Succeed or fail, the character likely becomes hostile to you if they have no prior inclination to obey you, at the Guide’s discretion.
༄ Hear Language • 1 name-focusYou can understand and speak a language you don’t ordinarily understand or know how to speak for about an hour.
❍ Illuminate • 1 name-focusRequires 2 hands. You conjure a light source that emanates from your hand or head. It can take the form of a halolike aura, a narrow beam, or a diffuse glow, bright enough to comfortably light a large room. The light lasts for a day and a night or until you dismiss it.