Starting abilities: ✪Mighty Blow, ✪Only a Scratch!
Key attributes: Spirit, Strength
Charging into battle in gleaming bronze armor, invincible behind a heavy shield and long spear, weaving deftly between foes with sickleswords flashing, or smashing their way through enemy forces with a huge mace—however armed and armored, Champions are bold heroes and masters of melee combat.
Champion-Aligned Lore
When you start the game as a Champion, at least one of your chosen lore types must be from this list, and it must be from your origin.
Starting Abilities
✪Mighty BlowTake -1 strength or -1 spirit before you Attack. On a hit, inflict extra grace damage equal to half your core Strength (round down). On a lethal hit, Brace yourself as a ↻reaction and inflict the result as extra life damage.
✪Only a Scratch!When you suffer life damage, take -1 strength or -1 spirit to reduce the damage by 3.
Abilities to Learn
✪Arms of Bronze •Mark of STRENGTHYour Attacks inflict an extra -1 life on a lethal hit, or an extra -2 life if you use Mighty Blow. ✪Battle Cry!•Mark of SPIRITTake -1 strength or -1 spirit and Compel yourself with Brace advantage. Gain battle-focus equal to your result. You can then spend this focus to immediately Charge! or Rally! as a ➟following action, or on subsequent turns as your normal action. You must come up with your battle cry before using this ability, and you must actually be engaged in battle to use it. You lose all battle-focus when the battle ends, as determined by the Guide. Charge!•1battle-focusYou run toward a foe in the Fray and Attack them. You must have at least 1 grace and be able to move to use this technique.
On a lethal hit, you inflict extra life damage equal to your core Spirit.
On any hit, Shove (Brace) the foe as a ➟following action, adding your core Spirit to the result.
If you miss, however, you suffer -1 grace.
In the same round, any number of allies can heed your cry and Charge! alongside you, with the same benefits and risks detailed above. (Your allies add their core Spirit, not yours, if they Shove the foe on a hit.)Rally!•1battle-focusYou Stand Fast and add your core Spirit to your result. In the same round, any number of allies can heed your cry and Stand Fast too, adding their own core Spirit to their results. You and your allies still must take -1 strength to Stand Fast. ✪Chosen Weapon•Mark of SPIRITChoose a weapon you have wielded in battle.
Your Attacks with this weapon inflict an extra -1 life.
Before you Attack with your chosen weapon, you can take -1 awareness to gain a +2 bonus on the roll.
If you know ✪Battle Cry!, you can spend 1 battle-focus instead of taking -1 awareness to gain the Attack bonus. If your chosen weapon is destroyed or lost, you can bond with a new chosen weapon during a rest (this doesn’t count as a rest activity). You can only have one chosen weapon at a time. ✪Desperate Strike•Mark of STRENGTHBefore you Attack, you can take -1 grace to increase the attack’s grace damage by 1 and its life damage by 2. You can take -2 grace to use the ✪Mighty Blow ability, instead of taking its normal cost of -1 strength or -1 spirit.You can’t reduce your grace below zero with this ability. ✪Gathering Might•Mark of STRENGTHIf you Stand Fast (Brace) and have at least 1 defense-focus left at the start of your next turn, you can strike a Mighty Blow on that turn without taking that ability’s normal cost of -1 strength or -1 spirit. ✪Heart of Bronze•Mark of SPIRITThis ability yields two benefits:
Your max Life increases by 3.
When you use Only a Scratch!, you reduce life damage by 4.
✪Legs of Bronze•Mark of STRENGTHThis ability yields two benefits:
When you Stand Fast (Brace), add your core Strength to your result.
When you Shove (Brace) a foe, inflict an extra -1 grace.
✪Mighty Constitution•Mark of STRENGTHYour max Life increases by 6. ✪Nigh Invulnerable•Mark of SPIRITYour innate toughness grants you +1 Armor.