༄ Name of Soul • 1 nameSpeak a character’s name and Compel them with Brace advantage to tear their attention away from the surroundings and to your voice that fills their soul with strange resonance. If you beat their spirit, inflict –2 awareness and –1 grace. Excess grace damage from this spell becomes spirit damage, not life damage.The name you speak must be the name the character is most commonly referred to by others. If you don’t know someone’s name, you can’t cast this spell on them. Nor can you cast it on creatures without names, like most monsters, wraiths, and Shinarians whose names have been forgotten. ༄ Name of Wind • 2 nameSummon a wind wraith with life equal to the focus you spend, and Persuade (Compel) it to act as you desire. The Guide controls the wraith, which is friendly—but the creatures are not known for their constancy or obedience.༄ Name of Adod • 1 nameRequires Lord Adod or Wisdom of Adod. Speak a sentence to Adod, who answers with a sentence of his own, booming in archaic Shinarian. How you cast this spell depends on your conception of what Adod is. The Wisdom of Adod holds that Adod is an enormous cyclone, whose patterns and complexities grant its Rephaim a kind of nebulous collective sentience. Followers of Lord Adod believe this sentience is a god, who responds to and perhaps is even shaped by the beliefs and prayers of his subjects. ༄ Name of Death • 1 nameRequires Death or Glory. Call the name of a person, and the name of their death, and speak a sentence or ask a question. You must speak in Chthonic. After a ponderous delay, a dead soul may respond with a sentence of their own, emanating up from the Sea of Death, in moaning Chthonic.If you don’t accurately say both pieces of information—the person’s name and the name of their death (that is, the essential manner of it)—the Rephaim may respond in the guise of a false soul. ༄ Name of Dream • 1 nameRequires Dream. Call the name of a being you’ve seen in your dreams and speak a sentence or ask a question. From somewhere in the Chaos, the being answers in whispered Antediluvian. Describe this being to the Guide as you cast this spell. The being may be real, unreal, or somewhere in-between, as determined by the Guide.