You have awakened to the mysteries of Time, perhaps through centuries of slumber or else through pondering its passage. You have grasped something of its essential geometry, intuitively understanding that Time is the dimension that objects in free-fall are falling through. This intuition may evoke dim memories of studying mathematics and the motions of the outer heavens, planets, and stars, back when Shinar still floated above the clouds. Or it may deepen your understanding of how light, matter, and forces interact with one another and with time.
You have an intuitive understanding of the Skysea’s true history—that the world you live in long ago swallowed the original world of humans, breaking it into pieces that became floating islands.
You know that Artifacts are remnants from this ancient world, preserved by the whims of accumulated Rephaim.
You start with the following ability:
Ask the Guide:
What happened here?
How long ago?
When is the best moment to act?
✪Divination
Starting ability
As an endeavor when you rest, Compel yourself to contemplate the flow of time. Gain divination-focus equal to the result. Spend this focus during your rest:
4 focus: Gain +1 overflow awareness (4 per 1 overflow)
1+ focus: Ask the Guide a single question about the past or the future.
Each additional question you ask the Guide costs 1 more focus—the second question costs 2 focus, the third costs 3 focus, and so on. At the end of your rest, you lose any divination-focus you don’t spend. Your questions must specify a period of time—how long ago in the past or how far into the future. Longer periods yield less focused answers. Answers about the past might be historical in nature or a reconstruction of a specific event. Answers about the future are often conditional, reflecting a present course or trajectory that is subject to change and thus subject to turbulence and unpredictability in time’s flow, and some future questions have no clear answer at all. The Guide should answer as truthfully and forthrightly as they can, but they may delay revealing details of an answer to your inquiry until those details become important. Solitary endeavor. You must spend your rest alone to use this ability and can’t learn, teach, or otherwise participate in other characters’ endeavors.
Abilities to Learn
✪Back
Mark of AWARENESS
Take -1 spirit to revert the flow of time backwards to no more than six seconds in the past, or one action in battle.Try to reach a consensus about what the situation was like with the other players. The Guide has final say. Everyone has the sensation of falling upward through time for a brief moment before coming to in their previous positions. Any memory of the undone action quickly fades like something from a dream. Risk of unraveling. After resolving the backwards flow of time, roll a d20. Meanwhile, the Guide keeps tally each time you use this ability. If your d20 roll fails to beat the Guide’s tally, reality unravels: the Guide rolls three times on the Dreamshape table (see the Dream lore) and chooses the most calamitous result.
✪Patience
Mark of SPIRIT
If you forego an action or Stand Fast, gain +2 to the next action you take, no matter what it is. If you forego multiple actions, this bonus stacks, but can’t exceed your core Spirit.
✪Secrets of the Oracle
Mark of AWARENESS
You gain 3 revelations distributed as you like among the following lore, but not more than 2 for any single lore. Death. Dream, Navigation, Path of Air, Solar Circle, SongAdditionally, you can take -2 spirit to use the Flashback Mastermind stratagem. See the Mastermind calling for details on stratagems.