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ITEMS & CONVEYANCES

Arms & Armor

← Items & Conveyances  ✧  General Items →

Armaments

Table of Arms

Armaments or arms are items you wield in your hands. They include melee and ranged weapons and shields. This table lists all the armaments and their properties, which are defined below.

* Atlatls, bows, and slings require lore to use.

Carry

Arms can be carried on your leg (for small items), belt (for mid-size items), or back (for large items). Smaller arms can be carried in larger slots. For example, you can carry a dagger on your leg, belt, or back.

Wield

Arms can be wielded with one hand (1H), two hands (2H), or either way. Some arms have a core Strength (STR) requirement for either or both of these methods of wielding them. 

Damage

An armament’s life damage is based on your core Strength (STR).

Durability

Durability (Dur.) is the number that must be exceeded to destroy the armament with a Break action. Heavy maces and giant monsters can break armaments, and fire-based attacks can break wooden or flammable items.

Material

Wooden or fiber armaments are flammable, while bronze armaments are susceptible to the so-called gray magic of Sorcerers, and lightning. 

Guard

Guard is what you add to your armor (if any) to yield your active guard value. See the Prepare for Battle! section of How to Play for an explanation of how active guard works. Most arms can only guard against melee attacks. Shields can guard against both melee and ranged attacks.

Traits

Some arms have special properties:Block. You can use this armament to actively guard ranged attacks. Break. On a hit against an armed foe, you can Brace as a ➟following action, foregoing any life damage. If your result beats the armament’s durability, you destroy it (see below).Close. You can use this weapon to Attack a foe close to you—Restraining you or being Restrained by you.Hook. On a hit against an armed foe, Brace as a ➟following action, foregoing any life damage. If you beat the foe’s strength, you pull their defending armament out of their hands, and it drops to the ground. Ranged. You can use the weapon to launch ammunition from a quiver (for bows) or bullet pouch (for slings) as a Ranged Attack. You don’t need to track the ammunition. Throw. You can throw the weapon as a Ranged Attack.

Armor

Armor provides a base guard bonus. It includes body armor and helmets. You can only wear one kind of body armor and one helmet at a time. Add their guard values together if wearing both.
Most armor imposes one or more penalties, shown in the table. If a piece of armor would reduce an attribute below zero, you can’t wear it. Doffing a piece of armor instantly removes its penalties.Donning (putting on) body armor takes a few minutes to adjust all the straps—longer for heavier armor. Doffing (taking off) body armor is quicker; you can do so by taking -1 grace at the start of your turn. You can don or doff a helmet by taking -1 grace at the start of your turn.No scavenging! All armor is custom-made for its wearer. You can’t wear the armor of your defeated enemies—it just won’t fit, to say nothing of the inevitable wear and tear from battle.Oversize armor. If you are a ✪Massive Shinarian or a ✪Big Zordin, buying or crafting armor that fits you costs twice as many credits or resources as what’s listed in this chapter.

Bronze Armor

Bronze armor provides the best protection, but it’s vulnerable to lightning and the so-called Gray Magic of skilled Sorcerers.

Laminate & Makeshift Armor

Laminate armor is made of many layers of linen glued and squished together to form a solid cuirass. It’s quite lightweight and maneuverable, though it doesn’t have much stopping power.Makeshift armor is crafted from natural materials—often bones, scales, shells, or teeth from monsters sewn onto a hide backing. Some Zordin wear makeshift armor that’s said to be crafted from the ancient discarded flesh of Yom the Polymeroid.

Max, not core. Armor’s penalty to your max Awareness, Grace, or Strength doesn’t affect your core attribute(s). Putting on armor doesn’t change how much Life you have or how much damage your attacks inflict.

← Items & Conveyances  ✧  General Items →

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