Search this site
Embedded Files
  • Welcome
  • Download
    • On itch.io →
    • On RPG Trader →
  • Connect
    • Bluesky →
    • Discord →
    • Email me →
  • ࿓ ࿓ ࿓
  • How to Play
    • Actions & Dice
      • Anatomy of an Action
      • Ideals & Regard
      • Space & Positions
      • Time & Turns
    • Attributes & Characteristics
    • Prepare for Battle!
    • Recovery & Rest
  • Your Hero
    • Advancement
    • Starting at Higher Levels
  • Origins
    • Tel-Kanan
    • Mazr
    • Shinar
    • Zordin
  • Callings
    • Champion
    • Wanderer
    • Mastermind
    • Messenger
    • Sorcerer
    • Arbiter
  • Lore
    • Ancient Cylinder
    • Ancient Mirror
    • Ancient Rod
    • The Atlatl
    • Ballooning
    • The Bow
    • Civilization
    • The Cloak
    • Code of the Clay King
    • Crafting
    • The Dagger
    • Dance
    • Death
    • Dream
    • Forestcliffs
    • The Hand
    • Insurgency
    • Lord Adod
    • The Mace
    • Medicine
    • Monsters
    • Navigation
    • The Panoply
    • Path of Air
    • Politics
    • Riding
    • Scrolls of the Sorcerer
    • The Shield
    • Skysailing
    • The Sling
    • Solar Circle
    • Song
    • The Spear
    • The Stone
    • The Sword
    • Tactics
    • Time
    • Trade
    • Wisdom of Adod
    • Wrestling
  • Items & Conveyances
    • Arms & Armor
    • General Items
    • Imperial Implements
    • Magical Items
    • Travel & Conveyances
  • Glossary
  • ࿓ ࿓ ࿓
  • Adventures
 

LORE

Riding

← Politics  ✧  Scrolls of the Sorcerer →

  • Origin: Zordin

  • Calling: Champion

  • Starting ability: ✪Control Mount

  • Language: –

  • Literacy: –

  • Starting companion: Battlejelly or Skyseahorse

You’re at home on the back of a monster—a skyseahorse or a battle-jelly (your choice) if you start with this lore. See both monsters’ statblocks below. The monster you start with is tame, and you can confidently ride other large, tame creatures. While you ride a tame creature, you have total control over its actions and movement. 

Riding Rules

Your mount generally floats on high above the Fray, out of melee attack range. While riding your mount: Act as one. On your turn, you take one action for either you or your mount. Use your mount’s die to Move or Maneuver. Focus required. Taking an action while mounted is challenging for both rider and mount and requires riding-focus, which you generate with the Control Mount ability. Hard to hit. Attacks that target you suffer a penalty equal to your mount’s grace. (This penalty doesn’t apply to area-of-effect attacks.)Falling off. If you take excess grace damage while mounted—that is, if your grace is zero and you take additional grace damage—you must Brace yourself as a ↻ reaction, holding onto your mount with a 4 or higher. Otherwise, you fall off the creature—unless you have a harness item.You start with the following ability: 

Ask the Guide:

  • Is this monster tame?

  • Where did that character learn how to ride that creature?

  • How far away could that mount have traveled to get here?

Weight limit. Shinarians and big Zordin beware: You can only ride a monster whose Weight is at least 2 more than yours. 

✪ Control Mount

Starting ability

Take -1 awareness and Maneuver yourself with Brace advantage. Gain riding-focus equal to your result. You can then spend 1 focus to take a ➟following action or command your mount to act. You must likewise spend 1 focus on subsequent turns to take actions or command your mount to act. If you run out of riding-focus, neither you or your mount can take actions.You know the following riding techniques: H’yah!   •    1 riding-focusWhen you command your mount to Rush, double its result.Woooah, there . . .   •    1 riding-focusIf you’re about to fall off, gain Compel advantage on your Brace ↻reaction to hold on.

Starting Mounts

The monster you start with is friendly to you, and you can confidently ride any other friendly monster of suitable weight. The Monsters lore can help you tame monsters you meet. 

Abilities to Learn 

✪ Secrets of the Mount

Mark of AWARENESS

You gain 3 revelations distributed as you like among the following lore, but not more than 2 for any single lore.  Monsters, Path of Air, Tactics, WrestlingAdditionally, you can spend 1 riding-focus to Stand Fast simultaneously with your mount—and only one of you needs to take -1 strength. Your mount can’t be airborne, however. (A jelly can anchor itself with its tentacles, and a skyseahorse can anchor itself with its prehensile tail.) 

← Politics  ✧  Scrolls of the Sorcerer →

Website and game © 2026.   ༄   All text—but not artwork—is released under CC-BY-SA 4.0.

Google Sites
Report abuse
Google Sites
Report abuse