You’re capable of moving with exceptional poise and grace. You might have been a performer, or perhaps dance is how you manifest other movements, like thievery or combat.
You start with the following ability:
Who among these people is the most (or least) sure-footed?
What does their footwork or way of moving tell me about them?
Where's the best place on the island to move freely?
Take -1 awareness and roll Maneuver to dance in a way that absorbs attention. This action targets a number of foes in your span up to your Agility.
✦ Success: The foe(s) suffer -1 awareness and -1 guard.
⬖ Struggle: The foe suffers -1 awareness.
ⓧ Failure: No effect.
Gain +1 max Spirit. You've developed a talent for dancing with others, extending your grace to even the clumsiest souls. When you use ✪ Rhythm of Rest, you can invite another character to dance with you. If the character accepts:
They can also use Rhythm of Rest as their rest activity, without knowing the ability.
You roll Compel. The other character can use this result in place of their Maneuver roll for Rhythm of Rest.
If you both succeed, you both gain +2 overflow spirit and +1 overflow awareness.
← Lore ✧ Forestcliffs →
You’re capable of moving with exceptional poise and grace. You might have been a performer, or perhaps dance is how you manifest other movements, like thievery or combat.
Ask the Guide:
Who among these people is the most (or least) sure-footed?
What does their footwork or way of moving tell me about them?
Where's the best place to move freely?
You know the following two dance techniques:
Rhythm of BattleWhen you Outflank or Evade without hiding and get a 6 or higher on your Maneuver result (regardless of the outcome), regain +1 grace.
Rhythm of RestAs a rest activity, invite a character to dance with you. If they accept, both of you Maneuver together. (This also counts as their rest activity.)
If one of you gets a 4 or higher, you both gain +1 overflow spirit.
If you both get a 4 or higher, you both gain +2 overflow spirit.
If your partner is a hero who doesn’t know Dance, they learn from the experience and gain 1 revelation for this lore.
If both you and your partner know Dance, you can put on an especially inspiring performance: if you both get a 4 or higher, up to 6 allies who rest with you gain +1 overflow spirit.
You know the following dance techniques:
Beguiling Dance
Compel a character to watch you dance. They must be able to see you. You have Maneuver advantage on this roll.
If you beat the character’s spirit, inflict -1 awareness.
On a 4 or higher, success or failure, you regain +1 grace.
You can take -1 awareness before you use this ability to inflict -2 awareness on a success.
Invigorating Dance
When you use Rhythm of Rest and both you and your dance partner succeed, you both gain +2 overflow spirit, +1 strength, and +1 overflow awareness.
✪Dancer’s Deftness Dance • Mark of GRACE
Add 1 to the calculation that determines the size of your Maneuver Die.
✪Secrets of the Dance Dance • Mark of AWARENESS
You gain 3 revelations distributed as you like among the following lore, but not more than 2 for any single lore.
Song, Time, Wrestling
Additionally, you can take -1 awareness and cast 𐎺Charm on any wary (not hostile) character who watches you dance for a minute or so. You have Maneuver advantage when you cast the spell this way.
𐎺 Charm
Compel the character watching you dance with Maneuver advantage. If you beat their spirit, you shift their regard for you from hostile to wary, or from wary to friendly. The charm lasts until you leave the character’s sight. It also ends instantly if you do something that would change the characters’ regard, such as attacking them, trying and failing to Deceive them, or placing them in harm’s way.